Saves time.
Posts: 38
Saves time.
Posts: 103
To anyone who's unaware of those projects:
Kanvas is a upcoming work-in-progress launcher that'll release once it's ready to release with 2007L to 2016L clients. Not successor to Sodikm, but better replacement to any unmaintained launchers/unfinished/obscure launchers. Not FOSS yet, but will plan to open source after it's complete. Kanvas has a lot of stuff and can be useful to use as a base for some revivals. If you like 2017 and 2018, they'll be planned too as well.
Kiseki/Aya is a upcoming work-in-progress project based off a leaked source code from March 2016. Kiseki/Aya includes some feature-rich such as backported modern features, ChromiumFrame, and VirtualVersion. There are some notable features such as VirtualVersion that allows to change the way how a client looks like in 2012, 2013, 2014, 2015, and 2016. It swaps shaders and corescripts for accuracy. Not to mention that it also has modern features, making more easier to make games without limitations in older clients.
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We should do this 100%
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>you sure is this a good idea?
i like it, that's all there is to say
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you sure is this a good idea?
It's a good idea, but it may require explicit permission if one of those or neither of those does not allow to be used.
Posts: 103
It appears that Kanvas is under Apache 2.0 license, so it may be definitely possible to use as a base once it goes FOSS.
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To be frank the clients are truly usable for this if you do it right...
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no.
Posts: 104
Quite unfamiliar with Kanvas (though, the sentence "a lot of stuff" seems interesting), but considering Kiseki has connections with the original Finobe and LRRE and the fact that their modifications could have vulnerability patches, I can say...
Absolutely.