Original Post - 09/25/2025 11:33 AM *(edited)

aunt

Posts: 38

Saves time.

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Reply - 09/26/2025 10:25 AM *(edited)

aunt

Posts: 103

Quite unfamiliar with Kanvas (though, the sentence "a lot of stuff" seems interesting), but considering Kiseki has connections with the original Finobe and LRRE and the fact that their modifications could have vulnerability patches, I can say... ***Absolutely.***

Kanvas has a lot lot of features, which there's a lot for me to list them. Kanvas was originally built in .NET and ASP.NET 6, now 8. Please do note that Kanvas is decentralized, as it works in offline and online. Kanvas has some features/functionalities such as:

βš™οΈ Functionality

  • 🚧 Teamcreate (being worked on)
  • Toolbox
  • Badges
  • Datastore
  • Data persistence
  • Friends (partially works)
  • Gamepass and Dev Products
  • Server Console/Owner
  • Pointservice
  • Chat styles
  • Thumbnail and Title (clientsided)
  • Insertasset Sets
  • Player Limit

Launcher

  • Integrity Checks (disabled due to being buggy)
  • Afflux (assetdelivery ui-based downloader)
  • Linux Support
  • macOS Support
  • Assetpacks
  • Asset Access Impersonation
  • Muted Host
  • Changing Directories
  • Local Server Browser
  • Clear X on Host (such as database-related stuff)
  • Discord RPC
  • Accent Color
  • Custom Emotes
    • /e caramelldansen
    • /e thriller
    • /e kazotsky
  • Customization/Catalog
    • Membership switching
    • Search Feature
    • Hats aren't merged together to one, instead they are separated for more accessories such as face, waist, back, etc etc.
    • Packages
      • Body parts
    • Outfits
      • Avatar rendering via RCC
    • Bodycolors
      • Categories of Bodycolors such as Classic, Unused, and Modern.
  • Asset Cache
    • This caches all the assets you've played during sessions of Kanvas while on internet, useful for playing Kanvas when outside or offline.
  • Compression
    • .ZST support
    • .GZ support
    • .BZ2 support
    • Supports compressed assets such as models, maps, etc etc
  • Studio
    • Every clients has its own studio
  • Maps
    • Pre-included (every years has its own maps)
    • Search feature
    • Refresh
    • Randomizer
    • Import Map
    • Load Map
    • Open Map Location
  • .ROBLOSECURITY/Cookie
    • Due to assetdelivery changes which kills unauthorized requests without an account, this has also killed other unmaintained lauchers such as Sodikm.
    • Use a burner account in order to have assets load.
  • and more...

❌ Not Done

  • CLI Implementation
  • URI Implementation
  • Custom Client Specification
  • Custom Proxy Server
  • Old R* Bootstrapper
  • TeleportService
  • FFlags Editor
  • Online Server Browser
  • Subplaces
  • R15

Clients

β€Ž

βœ… Completed

  • 2007L βœ…
    • 0.3.634.0, November 2007.
  • 2008E βœ…
    • 0.3.764.0, April 2008.
  • 2008M βœ…
    • 0.4.2.8, August 2008.
  • 2008L βœ…
    • 0.7.6.0, December 2008.
  • 2009E βœ…
    • 0.11.8.0, March 2009.
  • 2009M βœ…
    • 0.17.15.0, July 2009.
  • 2009L βœ…
    • 0.20.12.0, November 2009.
  • 2010E βœ…
    • 0.22.5.2, April 2010.
  • 2010L βœ…
    • 0.28.0.0, November 2010.
  • 2011E βœ…
    • 0.36.1.17, March 2011.
  • 2011M βœ…
    • 0.42.0.238, June 2011.
  • 2011L βœ…
    • 0.49.0.444, December 2011.
  • 2012E βœ…
    • 0.57.0.558, April 2012.
  • 2012M βœ…
    • 0.67.0.618, July 2012.
  • 2012L βœ…
    • 0.80.0.734, December 2012.
  • 2013E βœ…
    • 0.100.0.32485, April 2013.
  • 2013M βœ…
    • 0.115.0.36630, August 2013.
  • 2013L βœ…
    • 0.132.0.41338, December 2013.
  • 2014E* βœ…
    • 0.146.0.45358, April 2014.
  • 2014M βœ…
    • 0.159.0.48929, July 2014.
  • 2014S* βœ…
    • 0.167.0.51261, September 2014.
  • 2014L βœ…
    • 0.178.0.54547, December 2014.
  • 2015E βœ…
    • 0.191.1.58048, April 2015.
  • 2015M βœ…
    • 0.206.0.62042, July 2015.
  • 2015L βœ…
    • 0.224.0.67185, December 2015.
  • 2016E βœ…
    • 0.236.0.71257, March 2016.
  • 2016M βœ…
    • 0.257.0.83946, August 2016.
  • 2016L βœ…
    • 0.270.0.95618, November 2016.

❌ Not Done

  • 2017E ❌
    • Presumed to be March 2017
  • 2017M ❌
    • Presumed to be July 2017
  • 2017L ❌
  • 2018E ❌
  • 2018M ❌
  • 2018L ❌

Information:

  • 2014S is a stop-gap client from September 2014. it is used in the case of 2014L unstability, hence why it's called 2014S.
  • 2014E does not like portmap.io.
  • 2014L and 2015E has crossplay.
  • Multiple instances (allows for testing, makes sense since it's a launcher)
  • For hosting:
    • 2007L to 2012E is based on studiohosting.
    • 2012M to 2014S is based on playerhosting.
    • 2014L and later is based on RCC hosting.

That's all!

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Reply - 09/26/2025 12:45 PM

Noob

Posts: 41

No one's going to do something for Finobe.NET.

wdym

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Reply - 09/26/2025 02:03 PM

Sea

Posts: 104

Kanvas has a lot lot of features, which there's a lot for me to list them. Kanvas was originally built in .NET and ASP.NET 6, now 8. Please do note that Kanvas is decentralized, as it works in offline and online. Kanvas has some features/functionalities such as: ## βš™οΈ Functionality * 🚧 Teamcreate (being worked on) * Toolbox * Badges * Datastore * Data persistence * Friends (partially works) * Gamepass and Dev Products * Server Console/Owner * Pointservice * Chat styles * Thumbnail and Title (clientsided) * Insertasset Sets * Player Limit ## Launcher * Integrity Checks (disabled due to being buggy) * Afflux (assetdelivery ui-based downloader) * Linux Support * macOS Support * Assetpacks * Asset Access Impersonation * Muted Host * Changing Directories * Local Server Browser * Clear X on Host (such as database-related stuff) * Discord RPC * Accent Color * Custom Emotes * /e caramelldansen * /e thriller * /e kazotsky * Customization/Catalog * Membership switching * Search Feature * Hats aren't merged together to one, instead they are separated for more accessories such as face, waist, back, etc etc. * Packages * Body parts * Outfits * Avatar rendering via RCC * Bodycolors * Categories of Bodycolors such as Classic, Unused, and Modern. * Asset Cache * This caches all the assets you've played during sessions of Kanvas while on internet, useful for playing Kanvas when outside or offline. * Compression * .ZST support * .GZ support * .BZ2 support * Supports compressed assets such as models, maps, etc etc * Studio * Every clients has its own studio * Maps * Pre-included (every years has its own maps) * Search feature * Refresh * Randomizer * Import Map * Load Map * Open Map Location * .ROBLOSECURITY/Cookie * Due to assetdelivery changes which kills unauthorized requests without an account, this has also killed other unmaintained lauchers such as Sodikm. * Use a burner account in order to have assets load. * and more... ## ❌ Not Done * CLI Implementation * URI Implementation * Custom Client Specification * Custom Proxy Server * Old R* Bootstrapper * TeleportService * FFlags Editor * Online Server Browser * Subplaces * R15 ## Clients β€Ž ## βœ… Completed * 2007L βœ… * 0.3.634.0, November 2007. * 2008E βœ… * 0.3.764.0, April 2008. * 2008M βœ… * 0.4.2.8, August 2008. * 2008L βœ… * 0.7.6.0, December 2008. * 2009E βœ… * 0.11.8.0, March 2009. * 2009M βœ… * 0.17.15.0, July 2009. * 2009L βœ… * 0.20.12.0, November 2009. * 2010E βœ… * 0.22.5.2, April 2010. * 2010L βœ… * 0.28.0.0, November 2010. * 2011E βœ… * 0.36.1.17, March 2011. * 2011M βœ… * 0.42.0.238, June 2011. * 2011L βœ… * 0.49.0.444, December 2011. * 2012E βœ… * 0.57.0.558, April 2012. * 2012M βœ… * 0.67.0.618, July 2012. * 2012L βœ… * 0.80.0.734, December 2012. * 2013E βœ… * 0.100.0.32485, April 2013. * 2013M βœ… * 0.115.0.36630, August 2013. * 2013L βœ… * 0.132.0.41338, December 2013. * 2014E* βœ… * 0.146.0.45358, April 2014. * 2014M βœ… * 0.159.0.48929, July 2014. * 2014S* βœ… * 0.167.0.51261, September 2014. * 2014L βœ… * 0.178.0.54547, December 2014. * 2015E βœ… * 0.191.1.58048, April 2015. * 2015M βœ… * 0.206.0.62042, July 2015. * 2015L βœ… * 0.224.0.67185, December 2015. * 2016E βœ… * 0.236.0.71257, March 2016. * 2016M βœ… * 0.257.0.83946, August 2016. * 2016L βœ… * 0.270.0.95618, November 2016. ## ❌ Not Done * 2017E ❌ * Presumed to be March 2017 * 2017M ❌ * Presumed to be July 2017 * 2017L ❌ * 2018E ❌ * 2018M ❌ * 2018L ❌ ## Information: * 2014S is a stop-gap client from September 2014. it is used in the case of 2014L unstability, hence why it's called 2014S. * 2014E does not like portmap.io. * 2014L and 2015E has crossplay. * Multiple instances (allows for testing, makes sense since it's a launcher) * For hosting: * 2007L to 2012E is based on studiohosting. * 2012M to 2014S is based on playerhosting. * 2014L and later is based on RCC hosting. That's all!

That sure is "a lot lot" of time saved, I gotta say.

Combine that with Aya/Kiseki's plausible patches followed from LRRE and we've gotten ourselves a magnificent revival with ease. God forbid if they won't open source the clients.

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Reply - 09/26/2025 07:20 PM

aunt

Posts: 103

That sure is "a lot lot" of time saved, I gotta say. Combine that with Aya/Kiseki's plausible patches followed from LRRE and we've gotten ourselves a magnificent revival with ease. God forbid if they won't open source the clients.

I love the greentext reply.

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Reply - 09/26/2025 09:00 PM

ThePlayerRolo

Posts: 4

I mean if it's open source and under a liscene that's usable, why not? Its better than using leaked code XD

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Reply - 09/27/2025 08:22 AM *(edited)

aunt

Posts: 103

That sure is "a lot lot" of time saved, I gotta say. Combine that with Aya/Kiseki's plausible patches followed from LRRE and we've gotten ourselves a magnificent revival with ease. God forbid if they won't open source the clients.

I've updated the list to be more clearer a little bit. It's also now on Kanvas's discord server roadmap.

Hopefully this may be perhaps one of first posts that's incredibly so large that it doesn't even let Discord post you with this large amount of characters which you had to split into two sections.

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Reply - 09/27/2025 07:38 PM

MaskotGame

Posts: 22

> wdym

Watrabi is extremely inactive, he said he will give us clients, but i don't believe it because MY GOD why is he so slow. Kiseki/Kanvas is like our only hope.

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Reply - 09/30/2025 03:28 PM

Noob

Posts: 41

> wdym Watrabi is extremely inactive, he said he will give us clients, but i don't believe it because MY GOD why is he so slow. Kiseki/Kanvas is like our only hope.

yea it's gotta work somehow..

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Reply - 10/02/2025 11:43 AM

Dexter

Posts: 6

Kanvas has a lot lot of features, which there's a lot for me to list them. Kanvas was originally built in .NET and ASP.NET 6, now 8. Please do note that Kanvas is decentralized, as it works in offline and online. Kanvas has some features/functionalities such as: ## βš™οΈ Functionality * 🚧 Teamcreate (being worked on) * Toolbox * Badges * Datastore * Data persistence * Friends (partially works) * Gamepass and Dev Products * Server Console/Owner * Pointservice * Chat styles * Thumbnail and Title (clientsided) * Insertasset Sets * Player Limit ## Launcher * Integrity Checks (disabled due to being buggy) * Afflux (assetdelivery ui-based downloader) * Linux Support * macOS Support * Assetpacks * Asset Access Impersonation * Muted Host * Changing Directories * Local Server Browser * Clear X on Host (such as database-related stuff) * Discord RPC * Accent Color * Custom Emotes * /e caramelldansen * /e thriller * /e kazotsky * Customization/Catalog * Membership switching * Search Feature * Hats aren't merged together to one, instead they are separated for more accessories such as face, waist, back, etc etc. * Packages * Body parts * Outfits * Avatar rendering via RCC * Bodycolors * Categories of Bodycolors such as Classic, Unused, and Modern. * Asset Cache * This caches all the assets you've played during sessions of Kanvas while on internet, useful for playing Kanvas when outside or offline. * Compression * .ZST support * .GZ support * .BZ2 support * Supports compressed assets such as models, maps, etc etc * Studio * Every clients has its own studio * Maps * Pre-included (every years has its own maps) * Search feature * Refresh * Randomizer * Import Map * Load Map * Open Map Location * .ROBLOSECURITY/Cookie * Due to assetdelivery changes which kills unauthorized requests without an account, this has also killed other unmaintained lauchers such as Sodikm. * Use a burner account in order to have assets load. * and more... ## ❌ Not Done * CLI Implementation * URI Implementation * Custom Client Specification * Custom Proxy Server * Old R* Bootstrapper * TeleportService * FFlags Editor * Online Server Browser * Subplaces * R15 ## Clients β€Ž ## βœ… Completed * 2007L βœ… * 0.3.634.0, November 2007. * 2008E βœ… * 0.3.764.0, April 2008. * 2008M βœ… * 0.4.2.8, August 2008. * 2008L βœ… * 0.7.6.0, December 2008. * 2009E βœ… * 0.11.8.0, March 2009. * 2009M βœ… * 0.17.15.0, July 2009. * 2009L βœ… * 0.20.12.0, November 2009. * 2010E βœ… * 0.22.5.2, April 2010. * 2010L βœ… * 0.28.0.0, November 2010. * 2011E βœ… * 0.36.1.17, March 2011. * 2011M βœ… * 0.42.0.238, June 2011. * 2011L βœ… * 0.49.0.444, December 2011. * 2012E βœ… * 0.57.0.558, April 2012. * 2012M βœ… * 0.67.0.618, July 2012. * 2012L βœ… * 0.80.0.734, December 2012. * 2013E βœ… * 0.100.0.32485, April 2013. * 2013M βœ… * 0.115.0.36630, August 2013. * 2013L βœ… * 0.132.0.41338, December 2013. * 2014E* βœ… * 0.146.0.45358, April 2014. * 2014M βœ… * 0.159.0.48929, July 2014. * 2014S* βœ… * 0.167.0.51261, September 2014. * 2014L βœ… * 0.178.0.54547, December 2014. * 2015E βœ… * 0.191.1.58048, April 2015. * 2015M βœ… * 0.206.0.62042, July 2015. * 2015L βœ… * 0.224.0.67185, December 2015. * 2016E βœ… * 0.236.0.71257, March 2016. * 2016M βœ… * 0.257.0.83946, August 2016. * 2016L βœ… * 0.270.0.95618, November 2016. ## ❌ Not Done * 2017E ❌ * Presumed to be March 2017 * 2017M ❌ * Presumed to be July 2017 * 2017L ❌ * 2018E ❌ * 2018M ❌ * 2018L ❌ ## Information: * 2014S is a stop-gap client from September 2014. it is used in the case of 2014L unstability, hence why it's called 2014S. * 2014E does not like portmap.io. * 2014L and 2015E has crossplay. * Multiple instances (allows for testing, makes sense since it's a launcher) * For hosting: * 2007L to 2012E is based on studiohosting. * 2012M to 2014S is based on playerhosting. * 2014L and later is based on RCC hosting. That's all!

(post deleted by author)

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